Senet - Right from ancient Egypt! Discussion about Senet.
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random
Posted by plagxano on 21 Dec 2012 at 1:02AM
I think the game is too random. I think that if introduced the rule that adjacent parts can not be captured would make the game more strategic.
     
Re: random
Posted by 1926  on 21 Dec 2012 at 6:57AM
"adjacent parts can not be captured"

What does that mean?
          
Re: random
Posted by plagxano on 22 Dec 2012 at 4:43AM
the game would be more similar to backgammon, where when a house has two or more pieces, they can not be captured by the opponent. However, Senet can not have two pieces in the same house. So this rule applies when there are two or more adjacent pieces. One beside the other.
               
Re: random
Posted by 1926  on 22 Dec 2012 at 9:55AM
I think that rule would produce major blocks, in particular at the beginning of the game.

The problem with Senet is that is a very strategic game until one player is left with just one disc. Then it becomes a game of pure luck as you have no control over the last disc. I have lost (and won) a ton of games where the last disc was stuck in an endless loop between the House of Water and the House of Rebirth. And that doesn't even include the games I lost (and won) where the required exact number to go out never came (I have seen games where I just needed a 2 and didn't get it for ten or twelve turns allowing my opponent to win).

I have proposed a version of Senet (Ma'at Senet) where the goal is to bring home five or six discs only, but I don't think anything will ever come out of it.
                    
Re: random
Posted by plagxano on 22 Dec 2012 at 5:26PM
Yes, more blocks, more strategy Smiling In the game, how it is, the luck factor is very strong. But, any way, it is a game wich I like and bring many fun.
                         
Re: random
Posted by Big Giant Head on 23 Dec 2012 at 2:53AM
I suggested it a few months back for the same reasons you give.
                              
Re: random
Posted by plagxano on 23 Dec 2012 at 5:16AM
Too bad! So, I dont have hope, lamentable Sad
                                   
Re: random
Posted by Big Giant Head on 23 Dec 2012 at 5:26AM
I think for GT to consider any variations, it needs to be posted on the [ Variants ] wiki. Currently, I'm unable to do this as my membership level isn't high enough.
                                        
Re: random
Posted by plagxano on 23 Dec 2012 at 9:33AM
I tried. So, lets wait for Smiling
                                             
Re: random
Posted by Robyn Hode  on 25 Mar 2013 at 1:01AM
Speaking of random. My last nine throws in a game: 1,2,3,1,2,2,3,1,1,1.

An average of 1.8. Try competing with that.
                                                  
Re: random
Posted by Red Panda  on 25 Mar 2013 at 1:21AM
Sounds like you roll the same sort of dice in every dice game Robyn Hode  ...
                                                       
Re: random
Posted by Robyn Hode  on 29 Mar 2013 at 8:51PM
I came back to take the lead. But my opponent has just rolled three straight 5s!
                                                            
Re: random
Posted by Robyn Hode  on 29 Mar 2013 at 8:55PM
#8163614 Moves 83, 84, 85.

5 5 5 randomly, of course.

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