Checker Rules Explained - an in depth explanation This Nugget has been written by Badger on 15 Jun at 12:27PM Category: Checkers
Checkers is the oldest game in the world and dates back over 4000 years. A board game that appeared very similar to checkers (called "Draughts" in Great Britain} was discovered in the ruins of the ancient city of Ur in modern day Iraq. This board game dates to about 3000 B.C. Checkers as we know it today has been around since 1400 B.C. Checkers are played by two people, on opposite sides of a playing board, alternating moves. One player has dark pieces, and the other has light pieces. The player with the dark pieces makes the first move unless stated otherwise. Pieces move diagonally and pieces of the opponent are captured by jumping over them. The playable surface consists only of the dark squares. A piece may only move into an unoccupied square. Capturing is mandatory in most rules. A piece that is captured is removed from the board. In all variants, the player who has no pieces left or cannot move anymore has lost the game unless otherwise stated. Uncrowned pieces ("men") move one step diagonally forwards and capture other pieces by making two steps in the same direction, jumping over the opponent's piece on the intermediate square. Multiple opposing pieces may be captured in a single turn provided this is done by successive jumps made by a single piece; these jumps do not need to be in the same direction but may zigzag. In English draughts men can only capture forwards, but in international draughts they may also capture (diagonally) backwards. When men reach the crownhead or kings row (the farthest row forward), they become kings, marked by placing an additional piece on top of the first, and acquire additional powers including the ability to move backwards (and capture backwards, in variants in which they cannot already do so).[2] In international draughts, kings can move as far as they want in diagonals like a bishop in chess. However, they cannot capture like a bishop, but jump over the captured piece, moving over as many empty fields as the player wants but jumping over only a single, opposing piece in each jump. (As with men, a king may make successive jumps in a single turn provided that each is a capture.) This rule, known as flying kings, is not used in English draughts, in which a king's only advantage over a man is the ability to move and capture backwards as well as forwards. Notice that captured pieces are removed from the board only after capturing is finished. Thus sometimes the captured but not yet removed piece obliges a king to stop after capturing at a given field where he in turn will be captured by the adversary. Armenian and Frisian checkers are very wild games as the rules allow for the king to jump by multiple squares in all 8 directions!
The American Checker Federation: http://usacheckers.com/index.php Jim Loy's Checkers Pages: http://www.jimloy.com/checkers/checkers.htm Nugget Votes This Nugget has received 15 upvotes and no downvotes. You need to log in first to vote on Nuggets. Nugget Comments Checkers Posted on 15 Jun at 2:38PM by amthevessel In the Brazilian game there are 12 pieces a side at the commencement of a game.
Czech Checkers Posted on 24 Jul at 10:02AM by ghardh Czech Czeckers on a 12x12 board? We have the variants with 8 men or 12 men here, both played on the 8x8 board. Checkers Posted on 20 Apr at 1:06PM by Bobbyb1947 Hello Mary! This is a very fine example of explaining the rules and types of Checkers I've seen to date! It has certainly helped me with a few questions that I had. Keep up the fine writings! BobbyB
African-American Straight Checkers Posted on 4 Jul at 7:19AM by T-Rex African-American Straight Checkers is played in the Black communities of the United States. It is played the same way as American Straight Checkers (English Draughts) except for the fact that the king is a sliding king with the long move and the long jump. It differs from Pool Checkers, also played in the Black communities of the United States, in that a single piece cannot jump backward. In all three games, Red moves first and the single corner is to the player´s left. Spanish Draughts Posted on 4 Jul at 7:33AM by T-Rex Spanish Checkers is better compared to African-American Straight Checkers. It differs mostly in cosmetic ways. White, not Red, moves first. And the single corner is to the player´s right, not his or her left. However, a player must always jump the maximum number of pieces, kings and men counted the same (quantity rule). If there is more than one way to do this, the player must do it in the way that also jumps the maximum number of kings (quality rule). If there is more than one way of satifying both the quantity rule and the quality rule, then the player is free to choose among these ways. Pool Checkers update Posted on 31 Aug at 8:58AM by Symix Please fix the typo in "is that the carker pieces move first." to "darker" in the Poolcheckers description. Also - poolcheckers rules have changed. More precise the American Pool (described above where black side moves first) is recognized as its own variation, while the classical Pool Checkers are uniformed with its sister games, Russian and Brazilian checkers, to use alphanumeric notation and white move first. http://poolcheckers.com Book on many checker variants Posted on 14 Jun at 2:48PM by ChipsChap I realize this is more than a little obscure, but if you read French there is a terrific book that covers many, many checker variants as played around the world: Les jeux de dames dans le monde, by Jean-Bernard Alemanni, published by Chiron. It can be found easily on amazon.fr and there are some quite inexpensive used copies available (international shipping may be another matter though). This is easily the best (and maybe only) book of its type. The research and scholarship are impeccable and it's a very interesting read. Guide to checkers families and rules Posted on 15 Feb at 5:10AM by Sultan Ratrout Hello everybody I am a draughts/checkers researcher. I know I should have posted this earlier. Anyway,the best way to understand various checkers variants is to classify them to families and related variants.Last year, I wrote a paper on this topic. I always update it.The last update is February 11, 2017. You can download the my paper form academia https://www.academia.edu/28503616/A_Guide_to_Checkers_Families_and_Rules regards On Armenian checkers Posted on 19 May at 3:21PM by hawretto Let me share more authentic information on Armenian checkers or Tama. It is sad that I have to see Armenian checkers being interpreted only as a little bit different variant to Turkish checkers. Although both Turkish and Armenian checkers share some similarities, there are significant difference in jumping rules which may impact the result of an endgame. Let me quote an excerption from article from Russian Wikipedia https://ru.wikipedia.org/wiki/%D0%90%D1%80%D0%BC%D1%8F%D0%BD%D1%81%D0%BA%D0%B8%D0%B5_%D1%88%D0%B0%D1%88%D0%BA%D0%B8 which I translated. Rules on capturing opponent's pieces
Commentary: so far, Armenian checkers is similar to majority of other checker variants.
Commentary: This is known as "majority capturing rule" which exists in many checkers variants, including (but not limiting to) International, Frisian, Brazilian, Spanish, Argentinian, Italian and Turkish checkers.
Commentary: This means that in Armenian checkers "quality capturing rule" is not applied.
Commentary: This is similar to Turkish checkers.
Commentary: This is similar to Turkish checkers.
Commentary: This is essential difference between Turkish checkers and Armenian checkers. Let me show it in a diagram. Important note: there is no need to indicate lightsquares or darksquares in Armenian checkers, and it is why colouring is ommited. (In classical chess it is done only because of bishops which are attached to colouring of squares.) Diagram #1: White has to move
In Turkish checkers, unlike in majority of checker variants, each captured piece is to be removed from board immediately. Thus, in Turkish checkers, white is able to capture all black's pieces: 60x28x30x14x11x27x32. White is winning. However, you must take into account that white's king jumped over checker 29 twice, but it is not allowed in Armenian checkers. Thus, in Armenian checkers a player must capture 60x28x30x18x11x27 (it is possible to end last jump on any of squares 43, 51, 59). It is a draw, because it is a two piece endgame. Rules on crowning
Commentary: This is valid in majority of checker variants.
Commentary: This rule is similar to Russian checkers, but it is contrary to Turkish checkers. Diagram #2 : White has to move
In Turkish checkers white must capture 1. 20x4x6 . White has to wait before flying king gets activated. However, black has to capture white's flying king which leads to immediate win: 1. .. 8x4x33. However, in Armenian checkers white can capture 1. 20x4x7x63, and it is evident that white can win an endgame: white has only to crown checker 25. Two flying kings can always trap one flying king in both Armenian and Turkish checkers. I hope that you had noticed the differences, and you will take care that Armenian checkers is played authentically. Above article Posted on 20 Feb at 4:43AM by P I A R A S Fantastic Exxplains very well in simple terms the different variants of Ch CHECKERS Piaras |
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