Introduction to the Addictive Game of Go This Nugget has been written by Badger on 15 Jun at 12:30PM Category: Go Go is unique among gamesThe history of Go stretches back some 3000 years and the rules have remained essentially unchanged throughout this very long period. The game probably originated in China and the future of Tibet was once decided over a Go board when the Buddhist ruler refused to go into battle; instead he challenged the aggressor to a game of Go.In the Far East, where it originated, Go enjoys great popularity today, and interest in the game is growing steadily in Europe and America. Like Chess, Go is a game of skill - it has been described as being like four Chess games going on together on the same board - but it differs from Chess in many ways. The rules of Go are very simple and though, like Chess, it is a challenge to players' analytical skills, there is far more scope in Go for intuition. Go is a territorial game. The board, marked with a grid of 19 lines by 19 lines, may be thought of as a piece of land to be shared between the two players. One player has a supply of black pieces, called stones, the other a supply of white. The game starts with an empty board and the players take turns, placing one stone at each turn on a vacant point. Black plays first, and the stones are placed on the intersections of the lines rather than in the squares. Once played, stones are not moved. However they may be surrounded and so captured, in which case they are removed from the board as prisoners. The players normally start by staking out their claims to parts of the board which they intend eventually to surround and thereby make into territory. However, fights between enemy groups of stones provide much of the excitement in a game, and can result in dramatic exchanges of territory. At the end of the game the players count one point for each vacant intersection inside their own territory, and one point for every stone they have captured. The one with the larger total is the winner. Capturing stones is certainly one way of gaining territory, but one of the subtleties of Go is that aggression doesn't always pay. The strategic and tactical possibilities of the game are endless, providing a challenge and enjoyment to players at every level. The personalities of the players emerge very clearly on the Go board. The game reflects the skills of the players in balancing attack and defense, making stones work efficiently, remaining flexible in response to changing situations, timing, analyzing accurately and recognizing the strengths and weaknesses of the opponent. In short, Go is a game it is impossible to outgrow. What makes Go so special
A game of Go starts with an empty board. Each player has an effectively unlimited supply of stones, one taking the black stones, the other taking white. The basic object of the game is to use one's stones to form territories by surrounding vacant areas of the board. It is also possible to capture the opponent's stones by completely surrounding them. The players take turns, placing one of their stones on a vacant point at each turn. Black plays first. Note that the stones are placed on the intersections of the lines rather than in the squares. Once played, stones are not moved. However they may be captured, in which case they are removed from the board. When does a game end?
Unlike many other games, this is considered an honorable outcome. Playing on in the face of a crushing loss is not. At the top of the page the game is on, click "pass the turn" if you believe that the game should end. Your opponent will have a chance to respond by selecting the pieces he/she feels are dead, and you will have the chance to do the same. If all is in agreement, the game will then end. If not, the game will continue. In such situations, players will have to prove their position by playing it out until they can come to an agreement. Your game may indeed be at a standstill, and by your reasoning, over. But to your opponent, who may or may not be as experienced, it may still hold potential. Our GoldToken team can make final calls on games that an opponent "refuses" to ever call an end to, but will likely want the players to play it out first. How do I score?At the end of the game, you get points for area controlled by you - one point for each piece of your color on the board, and also one point for each vacant point within any empty space completely surrounded by your stones.Why does GoldToken's version not count prisoners?There are several variants of Go, which differ in various details. The concept of prisoners is a different variation than the one implemented here at GoldToken. However, our version achieves the same end-score as if the players were to keep track of prisoners and use territory scoring, because we use area scoring instead (which ignores prisoners but counts empty space). In fact, the whole concept of prisoners is not a part of Go - it's just an extension invented by AGA to unify the Japanese and Chinese scoring system.Just learning to play?
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