Hanging Diceman

This Nugget has been written by Red Panda on 28 Nov at 12:08AM

Category: Hangman


Hanging Diceman is one of the best variants of hangman, when you play multi word phrases there are enough things to guess

It is like thematic executioner but has benefits.

1. If you guess wrong either vowel or consent or whole phrase you lose points, so guessing to quickly can cost you a lot of points

2. If you guess a consonant correctly, you gain points

3. If you guess a vowel correctly you gain no points but don't lose anythign

The amount of points you win/lose depends on number of letters guessed, and a dice roll which you can see. (between 1 and 8 ) .

You only get positive points at the end of the round if you win that round, but you can still lose.

Therefore some tactics which i use

a) If the dice roll is high , I tend to guess more conservatively, ie. Not the whole phrase unless I am certain

b) If the dice roll is low, I might take a guess at the whole phrase

c) avoid guessing vowels

d) avoid guessing common letters on low value dice rolls

e) if your opponent is going to win, negative points will not hurt you, so you might as well guess the phrase


and don't forget

f) have fun
 
Nugget Votes
This Nugget has received 2 upvotes and 1 downvote. You need to log in first to vote on Nuggets.
 
Nugget Comments
to avoid misinformation....

Posted on 4 Apr at 2:34AM by pegasiswolf

"e) if your opponent is going to win, negative points will not hurt you, so you might as well guess the phrase"

this is NOT correct... negative points WILL hurt u... whether u are the one who solves the puzzle or not... here is a quote from the rules for Hanging Diceman.

"At the end of each round, the player who guesses correctly gets to keep his/her points. Players whose score for the round is negative also get the points score deducted from their score."
Correction on vowels

Posted on 9 Sep at 10:38AM by DoubleU

Hi, the vowels (except Y) ALWAYS score zero, whether right or wrong. No bonus or penalties, in other words. See Playing the Game, paragraph 3.