General Comments: Zugzwang, Tank games, Symmetry, Development... This Nugget has been written by M3 on 8 Jul at 11:05AM Category: Imperium
Nugget Votes This Nugget has received 2 upvotes and no downvotes. You need to log in first to vote on Nuggets. Nugget Comments General Comments #2 Posted on 11 Jul at 2:19AM by guustavf I agree with what M3 writes earlier. Regarding Zugzwang, there are positions where the Commander is trapped and must rotate to same position to prevent checkmate. This rule effectivly allows a player to pass and not allowed in Ploy. Additionally in Ploy, taking all the pieces of one side except the Commander was an immediate win. Consider this position with G Commander+ B9 v R Commander+ C8 If 1. GC rotatesx RC C8-B8 checkmate So 1. GC pass (or move B9-A9 which is worse). Now Red needs to move another piece into the action. Put RShield on B7 pointing at A8 and play. 1... RS A8 check. 2. GC B9-A9 RC C8-B8 3. GC pass (forced) RS rotate checkmate. I expect this is why the designer of Ploy used the attrition rule. But in the end, six of one, half a dozen of another. |
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